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Forge of empires what can be plundered
Forge of empires what can be plundered








Today, you can kinda determine when you look at a city, if there is anything of potential value to plunder (realized or even unrealized).Īre you saying that you're asking (proposing.) to present this plunder/no-plunder building status to anyone if they hover on buildings in a target city, so as to help them decide whether to attack the person or not? Interesting idea - I generally like it but. Have you looked to see if this has already been suggested? More and more new buildings entering into game every month, it will be helpful to display this in the buildings (hover) popup screen.Īlso, when game developers are very much free to have some new change, they can consider this too. Added the picture above for better understanding.Įxpecting it to be displayed with category of protection,Ģ) On Demand Protection (from Motivation or Galata Tower Great Building) Just an identification on the special buildings (hover) popup screen to indicate the plunder protection applied or not. By displaying it in the building popup screen, users might get tempted to fetch more building if it is their preferred choice. It may avoid confusion with motivation and protection. players having lots of buildings and viewing popup of each building gives a thought process to go safer or stronger with the suggested mark in their city construction. when a new event buildings brought to the game, identification mark helps to make the players understand very clear it can be plundered or not.










Forge of empires what can be plundered