

These rules were designed to be simple and clear. As your characters experience adventures mixing legendary quests and battles for their survival, they will gain strength, wisdom, and prestige by exploring unknown territories, venturing into dark and mysterious caves, winning over the spirits of their ancestors and fighting creatures of ice, fire or darkness.Īll the rules you need to play Würm are included in the core rulebook, detailed over nine chapters. When you play Würm, you will play the part of these prehistoric men and women. Two species of humans lived among these giant creatures, in small hunter-gatherer communities: Neanderthal and Cro-Magnon. In the these long-forgotten times, powerful beasts roamed a territory covered in steppes and taiga, from the snow-covered mountains to the roaring sea: mammoths, aurochs, bison, giant deer and cave lions. It is also a role-playing game set in the prehistory of humanity, deep in the ice age, thirty-five thousand years ago. the name of the last great ice age to sweep across Europe. Review Summary: How to come second in a one-man race.īlurb from the publisher: 'Welcome to the Ice Age.
